University of Southern California

OTSVR 2012

OSTVR 2012 was successfully held on March 4, 2012.  Thanks to everyone that participated in the workshop!


Call for Participation

In 1991, Randy Pausch published the CHI paper, “Virtual Reality on Five Dollars a Day,” in which he described a virtual reality system costing $5000, which was substantially less expensive than much of the immersive technology being used at the time.  Unfortunately, this vision of low-cost virtual reality was ahead of its time, and now 20 years later, we are finally beginning to see inexpensive sensing and 3D display technology reach successful mass production and penetrate the barrier for home use.  Spurred by the video game industry, inexpensive motion sensing devices such as the Microsoft Kinect, Nintendo Wiimote, and Playstation Move are now commonly found in people’s living rooms, and have been embraced by researchers and hobbyists alike.  Additionally, advances in mobile technology have now made it possible to deploy virtual/augmented reality applications on readily available devices such as smartphones and tablets.

The Workshop on Off-The-Shelf Virtual Reality is intended bring together researchers, professionals, and hobbyists to share ideas that leverage off-the-shelf technology to realize the vision of low-cost virtual reality.  Our objective is to provide a venue for sharing hardware prototypes, software techniques and toolkits, or other innovative uses of commodity technology.  Specific areas of interest include, but are not limited to:

  • Software toolkits for leveraging off-the-shelf sensing or display technology
  • Low-cost immersive hardware designs and prototypes
  • Virtual/augmented reality on mobile devices
  • Virtual reality displays using smartphones or pico projectors
  • Novel applications or interaction techniques using video game devices such as the Microsoft Kinect, Nintendo Wiimote, or Playstation Move

Accepted workshop papers will be published in the International Journal of Virtual Reality.

For more information about the event, please contact the organizers.



The workshop will take place on Sunday, March 4, from 8:30 AM – 12:00 PM.

8:30 – 8:35 Introduction Opening Remarks from Workshop Organizers
8:35 – 8:50 Paper Off-the-Shelf Electronics Prototyping for Virtual Reality
Peter Wins, Aryabrata Basu, and Kyle Johnsen
8:50 – 9:05 Paper Low-cost and home-made immersive systems, for home or for work
Sebastien Kuntz and Jan Ciger
9:05 – 9:20 Paper HybridDesk : A Low Cost Semi-Immersive System for 2D-3D Interactions
Felipe Carvalho, Luciano Soares, and Alberto Raposo
9:20 – 9:35 Paper ARTiFICe – Augmented Reality Framework for Distributed Collaboration
Annette Mossel, Christian Schönauer, Georg Gerstweiler, and Hannes Kaufmann
9:35 – 10:00 Keynote FOV2GO: A DIY Platform for Smartphone-Based Head-Mounted Displays
David M. Krum and Perry Hoberman
10:00 – 10:30 Break
10:30 – 10:45 Keynote Gesture2GO: Empowering Natural Interfaces with the Flexible Action and Articulated Skeleton Toolkit
Evan A. Suma
10:45 – 11:00 Paper A More Flexible Approach to Utilizing Depth Cameras for Hand & Touch Interaction
Thomas Butkiewicz
11:00 – 11:15 Paper Towards Achieving Robust Video Self-avatars under Flexible Environment Conditions
Loren Puchalla Fiore and Victoria Interrante
11:15 – 11:30 Paper Touching the Void: Exploring Virtual Objects through a Vibrotactile Glove
Elias Giannopoulo, Ausias Pomes, and Mel Slater
11:30 – 11:45 Paper Experiences in Using a Smartphone as a Virtual Reality Interaction Device
Joon Hao Chuah and Benjamin Lok
11:45 – 12:00 Paper Comparison of a commercial and a low-cost interface for virtual skiing: Wii fit and augmented wobble board
Stefania Serafin, Niels Nilsson, and Egill Atlason


Program Committee

  • Thomas Butkiewicz, University of New Hampshire
  • Remco Chang, Tufts University
  • Perry Hoberman, University of Southern California
  • J. Adam Jones, USC Institute for Creative Technologies
  • Luv Kohli, University of North Carolina at Chapel Hill
  • Sebastian Koenig, USC Institute for Creative Technologies
  • Sébastien Kuntz, “i’m in VR”
  • Joseph LaViola, University of Central Florida
  • Rob Lindeman, Worcester Polytechnic Institute
  • Jarrell Pair, PRX Labs LLC
  • Anton Treskunov