University of Southern California


Evan A. Suma
USC Institute for Creative Technologies
Evan A. Suma is a Senior Research Associate at the USC Institute for Creative Technologies.  His work focuses on techniques and technologies that enhance virtual experiences and address important challenges in the domains of training, education, health, and rehabilitation. Evan’s research interests include studying perceptual illusions that enable infinite walking through expansive virtual environments and exploring novel interaction metaphors that incorporate gesture and body motion.  He is the author of the Flexible Action and Skeleton Toolkit (FAAST), a software framework for integrating full-body interaction with virtual environments and games that has been widely adopted by the research and hobbyist communities.  He graduated from Ithaca College with a B.A. in computer science and received his Ph.D. from the University of North Carolina at Charlotte.

David M. Krum
USC Institute for Creative Technologies
David M. Krum is a researcher in the fields of human-computer interaction, virtual reality, 3D interaction, and wearable computing. His work combines an engineering approach of building technical artifacts with a scientific approach of experimentation and user evaluation. Before joining ICT, David was a researcher in visualization and user interface design at the Bosch Research and Technology Center. He also worked at Motorola as a software engineer. David graduated from the California Institute of Technology with a BS in engineering and applied science. He earned a MS in Computer Science at the University of Alabama in Huntsville. His PhD in computer science is from the Georgia Institute of Technology.

Mark Bolas
USC School of Cinematic Arts
USC Institute for Creative Technologies
Mark Bolas is Associate Professor of Interactive Media in the School of Cinematic Arts, Associate Director of the Institute of Creative Technologies at the University of Southern California, and is Chairman of Fakespace Labs, Inc. Mark majored in Physics and minored in Music at University of California, San Diego and holds a terminal M.S. in Mechanical Engineering (design) from Stanford University. Bolas’s thesis work “Design and Virtual Environments” was among the first efforts to map the breadth of virtual reality as a new medium and led toward a basic model for immersive experience design. He co-founded Fakespace Inc. which pioneered many technologies used by the VR and scientific visualization communities.