USC

Apple iPhone + Hasbro my3D = Inexpensive Virtual Reality

Last time, I wrote about our poster at the IEEE Virtual Conference on an inexpensive head mounted display that used two iPhones and a set of LEEP optics. We haven’t stopped working on commodity virtual reality. We have a new poster that was accepted to the VR Conference which talks about using Hasbro’s 3D stereoscopic add-on for the iPhone and iPod Touch and the Unity game engine to create immersive games for training.

We worked with Professor Perry Hoberman from the USC School of Cinematic Arts who created two demonstration apps. Both of these apps use head orientation, measured by the iPod Touch accelerometers and gyros, and Bluetooth keyboard presses for navigation and interaction. The first is a memory game which first drives you through a desert village. On your second trip through the village, you navigate yourself, marking any objects or structures that you think have changed. This game is an immersive version of  Kim’s Game, which trains skills in observation and situational awareness.

The second app presents users with a 360 degree 3D stereoscopic photo panorama. I like this app a lot. A pair of cameras with fisheye lenses are used to take four pairs of photographs. A bit of processing is applied to compensate for some of the fisheye lens distortions. Users can turn their heads or rotate in place to see any part of the 3D panorama.

Draft Abstract
Draft Poster