The MxR Lab has been hard at work creating a unique immersive experience entitled “Discovering Near-Field VR: Stop Motion with a Touch of Light-Fields and a Dash of Redirection,” which just won the Immersive Realities AR/VR Contest at SIGGRAPH 2015. The contest was held to showcase the best immersive reality applications with live demonstrations in the new VR Village venue.
“Discovering Near-Field VR” combined efforts across disciplines at USC with students from the School of Cinematic Arts and the Viterbi School of Engineering collaborating with researchers at the Institute for Creative Technologies to produce a unique piece that introduces the art of stop motion animation to the field of virtual reality. The goal was to create a surreal experience by developing virtual reality techniques that look unlike traditional game engine graphics and leverage the perceptual affordances of the near-field. Light field rendering and redirected walking techniques were leveraged to create an interactive full-body experience.
The Immersive Realities AR/VR contest had 48 submissions from all over the world. A total of ten pieces were demonstrated at the VR Village, with the contest winner selected between the top three finalists.
This effort brought together the contributions of numerous people across multiple disciplines. We would like to express our sincere gratitude to everyone that made “Discovering Near-Field VR” possible:
USC School of Cinematic Arts:
USC Institute for Creative Technologies:
David M. Krum
USC Viterbi School of Engineering:
We would like to thank the US Army for funding research that made this work possible. Statements and opinions expressed do not necessarily reflect the position or the policy of the United States Government, and no official endorsement should be inferred.