Posts by David Krum

David Krum co-directs the ICT Mixed Reality Lab, which develops new techniques and technologies for presenting immersive experiences. His research interests include human-computer interaction, virtual reality, and 3D interaction.

Mark Bolas receives Career Award at IEEE Virtual Reality Conference

Congratulations to Mark Bolas!

At the 2018 Virtual Reality Conference, in Reutlingen, Germany, Mark Bolas received the Career Award from the IEEE Visualization and Graphics Technical Committee. Mark was on hand to accept the award and gave a talk thanking his collaborators and imparting some wisdom to the audience. Mark is currently on leave from his role at ICT of Director of the Mixed Reality Lab.

The award cited Mark’s work at the USC School of Cinematic Arts, the USC Institute for Creative Technologies, Stanford University, and Fakespace Labs, Inc. These include IEEE affiliated awards for: Best Research Demo, Virtual Reality to Go; Best Tech-note, Effects of Redirection on Spatial Orientation in Real and Virtual Environments; Best Paper, Prototyping a Light Field Display Involving Direct Observation of a Video Projector Array; Top Ten Products of the Year, Immersive WorkWall; Industry Excellence, Immersive Workbench; and the inaugural IEEE VR 2005 award for Seminal Technical Achievement in Virtual and Augmented Reality.

The IEEE VGTC Awards program recognizes and honors individuals who have made a significant contribution to the community through their research and / or volunteer efforts. Each year, the Technical Achievement Awards are presented during the annual Virtual Reality conference.

REINVENT featured on IEEE Innovation Spotlight

Full REINVENT system
Photo by Nate Jensen at

REINVENT is featured on the IEEE XPLORE Innovation Spotlight. REINVENT is a collaboration between the ICT Mixed Reality Lab and Dr. Sook-Lei Liew to leverage virtual reality and EEG for stroke rehabilitation.

VR and Stroke Rehabilitation

REINVENT is a collaboration between the ICT Mixed Reality Lab and Dr. Sook-Lei Liew to leverage virtual reality and EEG for stroke rehabilitation. The story was recently covered by USC News. “It’s a blend of tech, industry, science and the clinic,” says Dr. Liew. “It really takes it to a whole new level.”

REINVENT: Virtual Reality Rehab at USC Division of Biokinesiology and Physical Therapy from USC Dentistry on Vimeo.

You Can Change the Laws of Physics and Win the Best Poster Award at IEEE Virtual Reality Conference

teaserCan we adapt if the laws of physics change on us? In virtual reality environments, the laws of physics are very malleable. Yes, we can adapt as long as we are given good visual feedback in a timely manner. Our research into “Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality” was awarded Best Poster at the 2017 IEEE Virtual Reality Conference. Congratulations to David Krum, Thai Phan, and Sin-Hwa Kang.


ICT Mixed Reality Lab “Tested” by Norm Chan


Norm Chan, from Adam Savage’s Tested (, recently visited ICT’s Mixed Reality Lab. We talked about our research which helped create low cost virtual reality displays and also described our latest research projects. See the video.

Near-Field VR Wins Immersive Realities Contest at SIGGRAPH 2015



The MxR Lab has been hard at work creating a unique immersive experience entitled “Discovering Near-Field VR: Stop Motion with a Touch of Light-Fields and a Dash of Redirection,” which just won the Immersive Realities AR/VR Contest at SIGGRAPH 2015. The contest was held to showcase the best immersive reality applications with live demonstrations in the new VR Village venue.

“Discovering Near-Field VR” combined efforts across disciplines at USC with students from the School of Cinematic Arts and the Viterbi School of Engineering collaborating with researchers at the Institute for Creative Technologies to produce a unique piece that introduces the art of stop motion animation to the field of virtual reality. The goal was to create a surreal experience by developing virtual reality techniques that look unlike traditional game engine graphics and leverage the perceptual affordances of the near-field. Light field rendering and redirected walking techniques were leveraged to create an interactive full-body experience.

The Immersive Realities AR/VR contest had 48 submissions from all over the world. A total of ten pieces were demonstrated at the VR Village, with the contest winner selected between the top three finalists.

This effort brought together the contributions of numerous people across multiple disciplines. We would like to express our sincere gratitude to everyone that made “Discovering Near-Field VR” possible:

USC School of Cinematic Arts and Institute for Creative Technologies:
Mark Bolas

USC School of Cinematic Arts:
Vangelis Lympouridis
Fernando Rabelo
Christine Barron
Catalina Matamoros
Cristina Brous
Alicja Jasina
Yawen Zheng
Wasef El-Kharouf
Anshul Pendse
Lindsey Townley

USC Institute for Creative Technologies:
Thai Phan
Evan Suma
Andrew Jones
Paul Debevec
David M. Krum
Timofey Grechkin
David Nelson
Ryan Spicer
Rhys Yahata

USC Viterbi School of Engineering:
Ashok Kuruvilla
Shravani Chintalapudi
Joy D’Souza
Nathan Iskandar
Ashley Yu-Chih
Jin Zhang
Mahdi Azmandian

Philip Eberhart

Otherworld Interactive:
Mike Murdoch
Robyn Gray
Mitch Thompson

Phasespace Inc.
Tracy McSherry
Kan Anant

We would like to thank the US Army for funding research that made this work possible. Statements and opinions expressed do not necessarily reflect the position or the policy of the United States Government, and no official endorsement should be inferred.