“There is a special place in virtual reality—we call it Near-Field VR,” says Mark Bolas, director for mixed reality research at USC’s Institute for Creative Technologies. “It is the place that is within arm’s reach of a user, and it is magical, as it provides the best stereoscopic and motion cues of VR. Hands are very important to enable interaction in this region.” Bolas discusses Near-Field VR and finger tracking in WIRED article
For more of the MxR Lab’s work in Near-Field VR check out:
The Mixed Reality Laboratory (MxR) at USC’s Institute of Creativity Technology is leveraging virtual reality to better view, explore, and comprehend complex data. We are happy to be working with Dr. Tyler Ard, a neuroscientist and new addition to the lab, in developing a functional brain data viewer termed Data Immersive Virtual Explorer: Neurological (DIVEn). With DIVEn both time-series and functional connectivity data can be interactively explored in 3D, allowing the considerable advantage of viewing and comprehending complex results quickly while still preserving data in its natural, ‘raw’ form.
The ICT Mixed Reality Lab has been conducting an international workshop with the Seoul Institute of the Arts with the main focus of developing new immersive experiences for the inVRse immersive viewer, a low cost virtual reality platform, and training a new generation of immersive designers and developers.
With the guidance of David Krum, Sin-hwa Kang, and Thai Phan, of the Mixed Reality Lab, and SeoulArts professor, Dae Hong Kim, two teams of undergraduate students from SeoulArts began designing immersive applications for the inVRse, a tablet based VR display developed at the ICT.
Three weeks ago, the teams traveled to the United States where they have been hosted by the ICT while completing their immersive applications. Both teams showed off their work during a New Demo Showcase at the Institute last week. The first team produced an application called Travel the Grand Canyon: an immersive jet pack experience at the Grand Canyon and the second team introduced Build a Car: assembling a car in virtual reality. This has been a testament to user-friendliness of the inVRse paradigm, providing an accessible VR framework for artists to now think VR.
Upload VR interviews Mark Bolas on the future of cinematic VR experiences and first person emotions. Mark describes that when immersed in a virtual world we are experiencing it in a first person perspective “And as a result, there is an entire range of emotions that we can give people that are first person emotions.”
New Frontier Microcinema
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An all-in-one discussion on everything Virtual Reality. Learn what it takes to create a quality virtual reality production, where the technology is headed and the science behind the experience.
We will take a deep dive into the Virtual Reality companion to “Wild” with acclaimed virtual reality directors Félix Lajeunesse and Paul Raphael, and SVP of Production for Fox Searchlight, David Greenbaum. Learn about the future of the technology with Oculus VP of Product Nate Mitchell. Moderated by Franklin Leonard, Founder of the Black List
“We are redefining and creating what it means to be human in this new physical/virtual integrated reality – we are not just designing user interfaces, we are designing users.” In his opening keynote, Mark Bolas discussed the development of satisfying user interfaces and the rules of engagement as things become increasingly virtual and surreal. He illustrated one example by distributing sheets of bubble wrap to all attendees.
MxR at the University of Southern California explores techniques and technologies to improve the fluency of human-computer interactions and create visceral synthetic experiences.
MxR is part of the USC Institute for Creative Technologies and works with the Interactive Media Division at the School of Cinematic Arts. Research and prototypes focus on immersive systems for education and training simulations that incorporate both real and virtual elements. Projects push the boundaries of immersive experience design, through virtual reality and alternative controllers. The MedVR Lab and Graphics Lab at ICT are frequent collaborative partners.