USC

REINVENT featured on IEEE Innovation Spotlight

Full REINVENT system
Photo by Nate Jensen at INN8creative.com

REINVENT is featured on the IEEE XPLORE Innovation Spotlight. REINVENT is a collaboration between the ICT Mixed Reality Lab and Dr. Sook-Lei Liew to leverage virtual reality and EEG for stroke rehabilitation.

VR and Stroke Rehabilitation

REINVENT is a collaboration between the ICT Mixed Reality Lab and Dr. Sook-Lei Liew to leverage virtual reality and EEG for stroke rehabilitation. The story was recently covered by USC News. “It’s a blend of tech, industry, science and the clinic,” says Dr. Liew. “It really takes it to a whole new level.”

REINVENT: Virtual Reality Rehab at USC Division of Biokinesiology and Physical Therapy from USC Dentistry on Vimeo.

You Can Change the Laws of Physics and Win the Best Poster Award at IEEE Virtual Reality Conference

teaserCan we adapt if the laws of physics change on us? In virtual reality environments, the laws of physics are very malleable. Yes, we can adapt as long as we are given good visual feedback in a timely manner. Our research into “Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality” was awarded Best Poster at the 2017 IEEE Virtual Reality Conference. Congratulations to David Krum, Thai Phan, and Sin-Hwa Kang.

 

MxR Studio “Left of Boom” Student Developer Team Top 3 Finalist for Body Computing Conference VR Hackathon

The student team working as part of the MxR Lab’s research effort developing the “Language of VR” to determine “best practices” for creating rich “mixed environments”, were selected as one of the three finalists in the Future of Digital Health 10th Annual USC Global Body Computing Conference’s 2nd Annual VR Hackathon, with their submission “The Bystander Project.”

The VR Logline for the project is: A participant puts on the HTC Vive headset and is transported to a college house party where they are encouraged to look for signs of potential sexual harassment or abuse, and act upon them. This leads the participant to discover that they have the power to manipulate time, to pause, rewind and change the outcome of the scenario through the use of their presence and voice ultimately recognizing the importance of being an active bystander.

The Left of Boom team comprised of, Allison Comrie, John Francis, Brian Handy, Duc Ho, Chris Horrigan, Jyotsna Kadimi, Mari Kyle, Atley Loughridge and Vathsal Shashidhar worked under the supervision of the MxR Studio team:

Executive Director, Todd Richmond
Creative Director, David Nelson
Technical Director, Rhys Yahata

bystander-project

ICT Mixed Reality Lab “Tested” by Norm Chan

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Norm Chan, from Adam Savage’s Tested (www.tested.com), recently visited ICT’s Mixed Reality Lab. We talked about our research which helped create low cost virtual reality displays and also described our latest research projects. See the video.

technology soup

We were asked what companies/technologies we are currently using in our work. As we looked around the lab, we made a list but only checked it once. For those that are curious: HTC Vive, Hololens, Oculus Rift, Unity, Kinect, Leap Motion, Intel RealSense, Perception Neuron (motion capture), Phase Space (positional tracking), Z-space (3D – fishtank VR), OpenBCI (brain computer interface), Emotive Eopch+ (brain computer interface), Neuroelectrics StarStem32 (EEG/trans cranial stimulation), Agisoft Photoscan (photogrammetry), Pix40 (photogrammetry), DJI Phantom (quad copter for photogrammetry capture), Faro (lidar plus camera scanner), Tobii Eye-X (eye tracking), Scosche (HR monitor), Crazy Flie (micro UAV), Loco Positioning (RF tracking), Rasberry Pi (avatar capture), Arduino (micro controllers).

And we’ll see what’s up next…