Recent News:
09.15.2009 - Performance Geometry Acquisition (SIGGRAPH Asia 2009) :
Dynamic Shape Capture using Multi-View Photometric Stereo
09.10.2009 - SIGGRAPH 2009 Poster :
Data-Driven Diffuse-Specular Separation from Spherical Gradient Illumination
09.10.2009 - SIGGRAPH 2009 Poster :
Variance Minimization Light Probe Sampling
09.08.2009 - SIGGRAPH 2009 Poster :
Interactive Image-Based Relighting with Spatially-Varying Lights
07.27.2009 - Material Design (SIGGRAPH 2009) :
Fabricating Microgeometry for Custom Surface Reflectance
07.27.2009 - Editing Measured Subsurface Scattering (SIGGRAPH 2009) :
SubEdit: A Representation for Editing Measured Heterogeneous
Subsurface Scattering
06.29.2009 - EGSR Paper :
Estimating Specular Roughness and Anisotropy
from Second Order Spherical Gradient Illumination
06.17.2009 - ICT Technical Report :
Compact Representation of Reflectance Fields
using Sparse Residual Factorization
02.23.2009 - Component Separation (ICCP 2009) :
Image-based Separation of Diffuse and Specular Reflections
using Environmental Structured Illumination
02.06.2009 - ICT Technical Report :
Real-time Geometry and Reflectance Capture for Digital Face Replacement
01.26.2009 - ACM TOG Article:
Compressive Light Transport Sensing
01.12.2009 - CS 599 - Advances Computer Graphics :
Spring 2009 Course Outline
12.01.2008 - 3D Teleconferencing :
3D Teleconferencing at the Army Science Conference 2008
The Graphics Lab:
The ICT Graphics Laboratory develops new techniques for creating and displaying photorealistic computer graphics of people, objects, and environments. We specialize in developing image-based methods for acquiring shape, reflectance, and motion from digital photography and video. The results are computer-generated virtual models which look and behave as realistically as possible, viewable from any viewpoint and in any illumination conditions.
Key technologies in our work include:- High Dynamic Range Imaging, which uses standard digital cameras to record the full range of illumination in real environments.
- Image-Based Lighting, which illuminates virtual objects with lighting conditions captured from the real world.
- Light Stages, a set of lighting devices that record how faces, objects, and bodies appear under computer-controlled illumination conditions.
- Presenting academic research papers in venues such as ACM SIGGRAPH.
- Collaborating on applications with companies such as Sony Pictures Imageworks, WETA Digital, and Image Metrics.
- Creating short films demonstrating new computer graphics techniques such as The Parthenon.
- Developing software tools which implement techniques from our research such as HDR Shop.
- Technology licensing through the USC Stevens Institute for Innovation.
This web site contains links to our research papers, videos, online datasets, software packages, and online demonstrations.







