BiLAT was named 2008 best training system by the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) and recognized with the Best Lab Collaboration across the U.S. Army.

More information

These research products are available for testing or use. For more information, please contact Julia Kim, .

The project or effort described here has been sponsored by the U.S. Army Research, Development, and Engineering Command (RDECOM). Statements and opinions expressed do not necessarily reflect the position or the policy of the United States Government, and no official endorsement should be inferred.

BiLAT was designed with a specific training objective in mind: to provide students an immersive and compelling training environment to practice their skills in conducting meetings and negotiations in a specific cultural context.

There are two products available:

  • 1 hour self-guided video: includes fictional vignettes showing junior officers in leader meetings and an introduction to successful strategies for bilats in the Middle East
  • Game for practicing bilats: includes preparation and meeting with virtual characters. Good as a preparation for a live role-play.

Publications

Overview of the BiLAT practice environment and design process: From the Army Science Conference 2006

BiLAT as an ill-defined domain intelligent tutoring system (forthcoming): from the International Journal of AI in Education (IJAIED) Special Issue on Ill-Defined Domains

Collaboration

BiLAT was a part of the Learning with Adaptive Simulation and Training (LAST) Army Technology Objective (ATO). The project was a collaboration between USC's Institute for Creative Technologies (ICT), U.S. Army Research Institute for the Behavioral and Social Sciences (ARI), U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and U.S. Army Research Development, and Engineering Command's Simulation and Training Technology Center (RDECOM STTC).


©2008 University of Southern California