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Interest in so-called educational games has increased dramatically in
the last decade. Not only are games growing in acceptance as learning tools in
homes, schools, museums, and corporations, they have also become a target for
educational researchers across the globe. Unfortunately, studies of their
effectiveness have produced mixed results and new fundamental questions
continue to emerge.
Many of these questions take us back to the basics of
developing computer-based learning environments, such as how to design
effective learning environments, evaluate their effectiveness, and manage the
tension between discovery and guided learning. So why the need to revisit these
issues? What makes games different? Why do many believe that games provide new
and important learning opportunities for players? We will ask these questions
with a focus on the role of artificial intelligence techniques (e.g., modeling and
adaptive algorithms) within game design.
Because many educational games that
are currently available in the marketplace do not adequately support the learner, such
intelligent techniques may need to play a larger role in the future of educational
games. Given the conference theme of Building Systems that Care, it is especially important to consider games that may be capable of
stirring emotions in powerful ways through the use of narrative, sound,
graphics, and challenge.
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